Prisoner’s Dilemma¶
A 2-player vintage Prisoner’s Dilemma game (https://en.wikipedia.org/wiki/Prisoner%27s_dilemma).
This is a classic paradox in game theory where a stable outcome (i.e., a Nash equilibrium) is worse off for both players.
- class imperfecto.games.prisoner_dilemma.PRISONER_DILEMMA_ACTIONS(value)[source]¶
Bases:
imperfecto.misc.utils.lessVerboseEnum
,enum.IntEnum
Available actions in the Prisoner’s Dilemma game.
- SNITCH = 0¶
- SILENCE = 1¶
- class imperfecto.games.prisoner_dilemma.PrisonerDilemmaGame(players)[source]¶
Bases:
imperfecto.games.game.NormalFormGame
A 2-player vintage classical Prisoner’s Dilemma game. (https://en.wikipedia.org/wiki/Prisoner%27s_dilemma)
Two players are crime partners in a robbery. They were arrested by the police but the police has no evidence to convict them. So the police commisioner sits each player on a separate room and offers them a deal. If one player confesses and snitches against the other, the confessor will go free and their partner will receive 3 years. If both players stay silent, they will serve 1 year for another mirror crime that the police was able to catch. However, if both of them betray each other, they will both serve 2 years.
- Payoff:
If both silence, get 1 year each.
If both betray, get 2 years each.
If one silence and one snitches, the snitch goes free and the silent partner gets 3 years.
- Nash Equilibria:
The only Nash Equilibrium is when both players snitch. (payoff = -2 for both)
- actions¶
alias of
imperfecto.games.prisoner_dilemma.PRISONER_DILEMMA_ACTIONS